Unreal Engine 5
Hotel Room
Real-time rendering project via Unreal Engine 5, using RTX and Nanite technology.
Modeling process took place within 3DS Max and Blender.
Unwrapping handled via 3DS Max, Blender, and 3D-Coat.
Texturing was entirely via Substance 3D Painter.
All beauty shots rendered with Unreal Engine 5.
Project was originally designed in Unreal Engine 4, but was migrated over to Unreal Engine 5 as an experiment. Through this, I learned the intricacies of updating and migrating old Unreal Engine projects.
If you would like to obtain a copy of the playable demo, please contact me here.
Playable using Mouse + Keyboard, or Gamepad.
