Unreal Engine 5
Still Life Café

Low and High poly modeling via 3DS Max, some revisions handled via Blender.
Unwrapping handled via 3DS Max, some UVs were also revised in Blender.
Texturing done via Substance 3D Painter.
Supplemental textures acquired via Quixel Bridges.
Beauty shots were rendered in Unreal Engine 5.
Additional tech passes were rendered in Marmoset Toolbag 4.

With this project, I utilized Unreal Engine 5’s real-time rendering, RTX, Nanite, and Niagara systems in a still life environment. The project was originally designed in 3DS Max and Vray, but has since been revised and now implemented in Unreal Engine 5.

Vertical Beauty Shot

Originally, the project had been rendered in Vray for 3DS Max. In spirit of the origin, I redid the vertical shot in Unreal Engine 5. Capturing a cozy atmosphere was quick, using Unreal Engine’s new and powerful Lumen lighting systems.

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