Unreal Engine 5
Wristwatch Ad

High poly models created via Blender.
No unwrapping or textures necessary.
All materials were created in Unreal Engine 5.
All beauty shots were rendered in Unreal Engine 5.
Additional tech passes were rendered in Marmoset Toolbag 4.

With this project, I experimented with real-time rendering, RTX, and Nanite technology in a product ad. Thanks to Nanite, the high poly model was absolutely no issue to render real-time. All of the high poly sculpt remained perceivable at a high quality throughout the rendering. The watch face in particular has many ridges, and thus is the densest area of topology. As seen in the renders, there was no loss of quality.

The 3D model is my own creation and is heavily inspired in design by the “Boyfriend Watch,” by Chanel.

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