Unreal Engine 5
Sci-Fi Hallway

Real-time rendering project via Unreal Engine 5, using RTX and Nanite technology.

This project was modeled with 3DS Max and Blender.
Unwrapped in 3DS Max, Blender and 3DCoat.
Textured via Substance 3D Painter.

The project is interactive and allows a user, or “player,” to walk down the hallway and through a door.
It is complete with sound effects to create an immersive still life experience. Using FL Studio, I created the humming of the station’s machinery, as well as the door opening and closing sound effects. Walking sound effects were obtained from a legal source, spliced in FL Studio, and then implemented via Unreal Engine blueprints.

If you would like to obtain a copy of the demo, please contact me here.
Playable using Mouse + Keyboard, or Gamepad.

 
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